Archive for the ‘Đồ họa máy tính’ Category
object.cpp
#include “object.h”
#include “texture.h”
object.h
#ifndef _OBJECT_H
#define _OBJECT_H
#include “glui.h”
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light.h
#ifndef _LIGHT_H
#define _LIGHT_H
#include “glui.h”
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light.cpp
#include “light.h”
#include “texture.h”
int light0_enabled = 1;
texture.cpp
#include “texture.h”
TEXCOORDS arrTEXCOORDS[4] = {{0.0f, 0.0f},
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transform.cpp
#include “transform.h”
#include “texture.h” // define PROP_CLOSE_ID
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CS_3D.cpp
#include “glui.h”
#include “glut.h”
#include
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glui.h
/****************************************************************************
GLUI User Interface Toolkit (LGPL)
fog.h
#ifndef _FOG_H
#define _FOG_H
#include “glui.h”
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fog.cpp
#include “fog.h”
#include “texture.h”
GLUI *fog_glui;
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